Hi, everyone, I see that the heaps have openfl macros, but when I use lime to compile, the following error will occur:
/Users/grtf/haxelib/heaps/1,6,1/hxd/impl/TypedArray.hx:5: characters 24-44 : Warning : This typedef is deprecated in favor of js.lib.Float32Array
/Users/grtf/haxelib/heaps/1,6,1/hxd/impl/TypedArray.hx:6: characters 23-42 : Warning : This typedef is deprecated in favor of js.lib.Uint16Array
/Users/grtf/haxelib/heaps/1,6,1/hxd/impl/TypedArray.hx:7: characters 22-40 : Warning : This typedef is deprecated in favor of js.lib.Uint8Array
/Users/grtf/haxelib/heaps/1,6,1/hxd/impl/TypedArray.hx:8: characters 23-42 : Warning : This typedef is deprecated in favor of js.lib.ArrayBuffer
/Users/grtf/haxelib/heaps/1,6,1/hxd/impl/TypedArray.hx:9: characters 23-42 : Warning : This typedef is deprecated in favor of js.lib.Uint32Array
/Users/grtf/haxelib/heaps/1,6,1/hxd/impl/TypedArray.hx:10: characters 27-50 : Warning : This typedef is deprecated in favor of js.lib.ArrayBufferView
/Users/grtf/haxelib/heaps/1,6,1/hxd/System.js.hx:80: characters 33-56 : flash.display.BitmapData has no field canvas
/Users/grtf/haxelib/heaps/1,6,1/h3d/impl/GlDriver.hx:1038: characters 92-108 : flash.display.BitmapData has no field getImageData
/Users/grtf/haxelib/heaps/1,6,1/hxd/BitmapData.hx:524: characters 7-16 : Unknown identifier : lockImage
/Users/grtf/haxelib/heaps/1,6,1/hxd/BitmapData.hx:536: characters 7-16 : Unknown identifier : lockImage
/Users/grtf/haxelib/heaps/1,6,1/hxd/BitmapData.hx:659: characters 13-16 : Unknown identifier : ctx
/Users/grtf/haxelib/heaps/1,6,1/hxd/BitmapData.hx:662: characters 3-6 : Unknown identifier : ctx
/Users/grtf/haxelib/heaps/1,6,1/hxd/fs/BytesFileSystem.hx:72: characters 60-63 : js.html.Image should be hxd.fs.LoadedBitmapData
/Users/grtf/haxelib/heaps/1,6,1/hxd/fs/BytesFileSystem.hx:72: characters 60-63 : For function argument 'data'
I tried this source, but it didn’t work. I need more work to use. Currently I have changed the scheme to Away3D, but I can’t find a way to play Dae animation.
I see. What do you think, is it possible to create something like ragdoll together with some physics engine? I am not sure, because MD5 doesn’t contain bones.
However, there is cool old flash demo with ragdoll: http://www.visualiser.fr/demo.php?id=Away3D_Ragdoll
Hi, I’ve managed to contact Away3D FBX parser creator and that was his reply:
Just see your email some reason it was in the spam folder, current state of this is it only load geometry data and only supports version 7400.
This is no longer being worked on myself and not sure why away3d forums wont let you download it, but have now uploaded it to github and is provided “AS-IS”
Real Loft
Link:
It would be cool if someone with experience in such stuff could port it to Haxe and complete it