Suggestion about AssetLibrary

I found that these two APIs didn’t work as imagined.


It just parse string from bytes in source code.

How about using tools.js to rewrite this function that can support swf ? :rofl:

Are you trying to use AssetLibrary.loadFromBytes with a processed SWF library (like myswf.bundle) or an unprocessed SWF?

Of course I did.
But I don’t know what it means to do so.:thinking:

I has passed blob URL as path and filename as id into AssetMainfest, so I can indirectly load bytes source and parse it.
But I think openfl should have a function to support loading and parsing binary resources, isn’t it? :rofl: