I’m working on the layout of my OpenFL application and I’ve written some code to section out my screen into four sprites. I’ve drawn a brightly coloured rectangle over each and added them to the display list, but when I run my application all I get is a blank screen. I don’t get any errors and I don’t know what I could be doing wrong. Here’s the class if anyone else wants to take a look at it and see why it might not be working. I’ll keep trying to figure it out on my own in the mean time.
package;
import openfl.display.Sprite;
import openfl.geom.Rectangle;
import openfl.Lib;
import openfl.text.TextField;
import openfl.text.TextFieldAutoSize;
/**
- …
- @author Arthur Payne
*/
class Main extends Sprite
{
private var statusBar:Sprite;
private var graphicsBar:Sprite;
private var mainArea:Sprite;
private var scrollBar:Sprite;
private var buttonBar:Sprite;
public function new()
{
super();
//////////// // Layout // //////////// // // //
statusBar = new Sprite(); statusBar.x = 0; statusBar.y = 0; statusBar.width = stage.stageWidth / 5; statusBar.height = stage.stageHeight;
graphicsBar = new Sprite(); graphicsBar.x = statusBar.width; graphicsBar.y = 0; graphicsBar.width = stage.stageWidth - graphicsBar.x; graphicsBar.height = stage.stageHeight / 4;
mainArea = new Sprite(); mainArea.x = statusBar.width; mainArea.y = graphicsBar.height; mainArea.width = stage.stageWidth - statusBar.width; mainArea.height = stage.stageHeight * 0.375;
buttonBar = new Sprite(); buttonBar.x = statusBar.width; buttonBar.y = mainArea.y + mainArea.height; buttonBar.width = graphicsBar.width; buttonBar.height = stage.stageHeight - (mainArea.height + graphicsBar.height);
statusBar.graphics.beginFill(0x00FF80); statusBar.graphics.drawRect(0, 0, statusBar.width, statusBar.height); statusBar.graphics.endFill;
graphicsBar.graphics.beginFill(0xFF8080); graphicsBar.graphics.drawRect(0, 0, graphicsBar.width, graphicsBar.height); graphicsBar.graphics.endFill();
mainArea.graphics.beginFill(0x80FF00); mainArea.graphics.drawRect(0, 0, mainArea.width, mainArea.height); mainArea.graphics.endFill();
buttonBar.graphics.beginFill(0x8080FF); buttonBar.graphics.drawRect(0, 0, buttonBar.width, buttonBar.height); buttonBar.graphics.endFill();
addChild(statusBar); addChild(graphicsBar); addChild(mainArea); addChild(buttonBar);
}
}