in the video you can see how affects the drawning in:
_sprite.graphics.lineTo
this just happen in Neko and Android; in flash it draw all nice…
any one ? on this blink problem in Sprite.graphics.lineTo
I am not too certain why the line would be blinking. When I did a quick test for Neko, my line did not blink (using OpenFL 3.6.1): Link To Video
My test used the following code. I’m not sure how it compares with your implementation.
private function startMouseDrag(e:MouseEvent):Void {
start = new Point(e.localX, e.localY);
end = new Point(e.localX, e.localY);
this.addEventListener(MouseEvent.MOUSE_MOVE, updateMouseDrag);
this.addEventListener(MouseEvent.MOUSE_UP, endMouseDrag);
}
private function updateMouseDrag(e:MouseEvent):Void {
end = new Point(e.localX, e.localY);
sprite.graphics.clear();
sprite.graphics.lineStyle(5, 0xFFFFFFFF);
sprite.graphics.moveTo(start.x, start.y);
sprite.graphics.lineTo(end.x, end.y);
}
private function endMouseDrag(e:MouseEvent):Void {
this.removeEventListener(MouseEvent.MOUSE_MOVE, updateMouseDrag);
this.removeEventListener(MouseEvent.MOUSE_UP, endMouseDrag);
}