I converted the as3 version to the haxe version, but the current version is still unstable.
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Bookmarked, thanks! I’m glad there’s other Haxe Away3d users out there.
Error : Register overflow.
In the process of testing the particle system, I found overflow. Does Away3D still have requirements for registers? Can the number be increased?
I think I recall hitting an error like this in Away3D, it also occurred on the Flash target. I wonder if there is a subtle bug in the port? I searched for a cause and came up empty
If you can use ALGL2 to increase the number of registers, this problem should be solved.
Hello, can you help me? I’m trying to do something similar using Adobe Animate, to create items and swords in AS3 using this technology.
Are you using Away3D? This is just a particle post.