Sparticle for away3d

I converted the as3 version to the haxe version, but the current version is still unstable.


Bookmarked, thanks! I’m glad there’s other Haxe Away3d users out there.

Error : Register overflow.

In the process of testing the particle system, I found overflow. Does Away3D still have requirements for registers? Can the number be increased?



Sparticle is ready to use, although it is the Bate version.

Release version:

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I think I recall hitting an error like this in Away3D, it also occurred on the Flash target. I wonder if there is a subtle bug in the port? I searched for a cause and came up empty

If you can use ALGL2 to increase the number of registers, this problem should be solved.