Hi guys!
The following line gives me random crashes on cpp windows target:
mysound.loadCompressedDataFromByteArray(bytearray, bytearray.length, true);
How to handle dynamicly loaded sound outside of asset dir on cpp windows?
Regards
Tommy
Hi guys!
The following line gives me random crashes on cpp windows target:
mysound.loadCompressedDataFromByteArray(bytearray, bytearray.length, true);
How to handle dynamicly loaded sound outside of asset dir on cpp windows?
Regards
Tommy