Sound issue after downloading openfl 4.9.1 and lime 4.0.2

I am noticing some strange issue with the sound.
On html5 target, if I play a series of sound, one by one, then for some reason the 1st sound I play never stops. But after that, soundchannel.stop() works fine for all other audios playing in series. To ensure it’s not a problem with file itself, I tried replacing various audio files.

Temporarily I solved the issue, by putting a dummy sound file as the first sound. And then calling the next audio after 1 second using Actuate.timer(1). But as I know, this problem was not there in 4.5

hi,
I have exactly the same problem and after 1 full day to change the code in all directions,
I found nothing.
For the first sound, it does not stop but on the other hand it decreases the volume. Even stranger!
I’m going to do the same thing as you, a fake sound of a second waiting for someone to respond.
openfl=5.1.5 & lime=5.2.1

Perhaps we could integrate a fake sound on click for certain platforms, to automate this?

it’s worst than i thought.
I have to play a fake sound and to stop it before it ends although it doesn’t work

`

aideSound = Assets.getSound (“audio/aide.mp3”);
fakeSound = Assets.getSound (“audio/fake.mp3”);
channel = new SoundChannel();
tranformSound = new SoundTransform();
Actuate.timer(.5).onComplete(init);
jouer(fakeSound);
}

private function init() {
channel.stop();
jouer(aideSound);

`

Don’t stop it by listener. As I remember the stop listener code does not work for the 1st sound, which is the main problem. Use a very small sound length. So that it stops automatically.

I got a chance to look into it again. And since it seems there is no way to stop a ghost sound that runs for the first time, I decided not to use channel.stop() at all. Instead I am only making the volume 0 and back to normal instead of using play and stop.

public function playBgMusic(loop_bool: Bool = true): Void
{
	if (bgchannel == null)
	{


		if (loop_bool)
		{
			bgchannel = bgMusic_Snd.play(0, 9999, new SoundTransform(0.25, 0));
		}
		else
		{
			bgchannel = bgMusic_Snd.play(0, 1, new SoundTransform(0, 0)); 
		}

	}
	else
	{
		bgchannel.soundTransform = new SoundTransform(0.25);
	}

}

public function pauseBgMusic ( ):Void 
 {
    	if ( bgchannel != null)  
    	{
    		  bgchannel.soundTransform = new SoundTransform(0);
    	 }
}