Sound.extract ()

I need to use Sound.extract(), which works on flash but doesn’t seem to be available in openfl.
Is there a way I can get to the buffer data of the sound? If not, are there plans to implement this function?

Most of the native platforms are using OpenAL, so I think the first step would be to look at how we would do something similar using OpenAL APIs, second would be making sure that this is exposed, or mapped through a sound.extract call

Any news on this ?
We may need to port some apps to Openfl.
This feature is a required for us.
Thank you.

Some ref : https://github.com/notessimo/audio-decoder

Native platforms could likely support this feature as we have raw sound data being sent to OpenAL in order to play the sound anyway, though I’m not sure about HTML5 – decompression is handled primarily by the browser and is more of a “black box” process

EDIT: Looks like audio-decoder could be a good starting point for integrating some of this

Thanks for your answer.
I will com back if/when i get more advanced.