I found some problem with renderer for HTML5 in new OpenFl 4.x. Some blur effect. OpenF 3.x works perfect
Openfl 4.x
Openfl 3.x
UPD. When compiling openfl4 with -Dcanvas looks like on the second image
I found some problem with renderer for HTML5 in new OpenFl 4.x. Some blur effect. OpenF 3.x works perfect
Openfl 4.x
Openfl 3.x
UPD. When compiling openfl4 with -Dcanvas looks like on the second image
When build with Openfl 3.x with -Dwebgl flag looks fine too. Did anyone face with this problem?
Do you set <window width="" height="" />
in your project.xml? The default template will attempt to scale and letterbox based on the width and height used
I found problem: when using float coordinates for display objects then you get blur effect in webgl.
Oh, gotcha
We have display coordinate rounding/snapping in the canvas and DOM renderers, but I don’t believe the GL renderer is doing this. I’ll look into it