[SOLVED] Windows build error [email protected]_init_0

So I got my app working on my mac and windows where the app was compiled on. But when I try to run it on another windows box I get this error:

[email protected]_init_0

What does this mean?

this is my project XML

<?xml version="1.0" encoding="utf-8"?>
	<meta title="Quicktracker" package="com.quicktracker.app" version="1.0.0" company="QucikTracker" />
	<app main="Main" path="Export" file="Quicktracker" />
	<window width="1200" height="600" if="desktop" />
	<source path="Source" />
	<haxelib name="openfl" />

	<haxelib name="actuate" />
    <haxelib name="stablexui" />
    <haxelib name="sqlite" />
    <haxelib name="systools" />
    <haxelib name="mtwin" />
    <haxelib name="smtpmailer" />
    <window background="#FFFFFF" fps="60" />

	<assets path="Assets" rename="assets" />
	<assets path="assets/layouts" rename="layouts" />
	<assets path="assets/data" rename="data" />
	<window fullscreen="false" />
	<window maximized="true" />	
	<icon path="Assets/img/clockico.svg" size="72" />

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found this info on another thread I am about to try it to see if it works:
adding to the project xml

<ndll name="systools" haxelib="systools" />

Adding the line fixed my issue it now works on other Windows machines.

If it doesn’t have it now, systools should include that in an “include.xml” so OpenFL projects can get the tag automatically… would be nice :slight_smile:

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