UPDATE FOR FUTURE READERS: I managed to solve this. What I had to do is recompile the hxcpp library for myself. You can follow the instructions here: https://github.com/HaxeFoundation/hxcpp#building
Hello! I am having troubles building for macOS with any of the HaxeFlixel example projects. macOS complains about a dylib missing, but I am not sure why. I am using outdated versions of OpenFL and Lime as mandated by HaxeFlixel. All I get is this:
~/Projects/EZPlatformer$ lime build mac Error: Source path "/usr/local/lib/haxe/lib/hxcpp/3,4,188/bin/Mac64/std.dylib" does not exist
Is there any solution to this? Building for Neko, Flash and HTML5 works fine and dandy. It is only the native target that fails. My macOS version is 10.12.6
Thanks for helping out in advance!