I’m having some issues when trying to build a sample project for iOS.
This is the error message:
Error: Source path “/usr/lib/haxe/lib/lime/2,0,0/ndll/IPhone/liblime.iphoneos.a” does not exist
I checked at that folder and there’s no liblime.* file, just these other libraries: libcurl, libcurl_ssl, libfreetype, libjpeg, libogg, libpng, libvorbis, libz.
I tried building lime (running lime rebuild ios and lime rebuild mac) but there’s no change on the exported libraries.
The sample project was created using this command: lime create project:openfl test
Do you have any idea about this?
This is a full list of the versions of my libraries:
actuate: [1.8.4]
box2d: [1.2.3]
hxcpp: [3.2.37]
layout: [1.2.0]
lime-samples: [2.3.0]
lime-tools: [1.5.7]
lime: [2.0.0]
openfl-samples: [2.2.2]
openfl: [2.2.4]
spritesheet: [1.2.0]
swf: [1.8.6]
Hi iblion, thanks for answering.
I need to use Lime 2.0.0 for this specific project (I’m trying to do a build of an old project, but at first I need to be sure about my build settings with a hello world at least).
Do you know where can I find any guide to build lime manually?