I’m trying to build a game for iOS. From February 1st, Apple asks that we compile for both 32 and 64 bits architecture. Actually I don’t really know how to do that.
I thought it is with this in project.xml:
<ios deployment="8.0" binaries="fat" devices="universal"/>
but when I do so, I have the following error:
Error: Source path "/Users/sebastien/haxelib/lime/2,1,0/legacy/ndll/IPhone/liblime.iphoneos.a" does not exist
Please note that I have the same error with armv6. On the other hand, armv7 and arm64 work well.
I’m using the following versions of the different tools:
- Haxe Compiler 3.1.3
- Haxe Library Manager 3.1.0-rc.4
- Lime Command-Line Tools (2.1.0)
- OpenFL Command-Line Tools (2.2.5-LM5zP4)
Can you help me generate a binary for both 32 and 64 bits so I can submit to AppStore validation ?