Slow performance when having multiple sprites on the screen in Android

Clearly there is something wrong here, have you tried Actuate library for animation? I found this tweening library with a very impressive performance and cross-platform portability.

By the way, there is a performance test of OpenFl/Haxe that was published here in the forum, he got to animate 1,000,000 images and everything went well, mine was 500k at ~55fps.

Animate 1,000,000 images at good fps