var spr2:Sprite = new Sprite();
this.addChild(spr2);
var imgbitmap = Assets.getBitmapData("assets/img.png");
var shader = new AttributesGLSL();
@:privateAccess shader.openfl_Texture.input = imgbitmap;
// shader.u_bitmapData.input = imgbitmap;
// spr2.graphics.beginBitmapFill(imgbitmap);
spr2.graphics.beginShaderFill(shader);
var v1:Array<Float> = [0, 0, imgbitmap.width * 0.8, 0, imgbitmap.width, imgbitmap.height, 0, imgbitmap.height];
var v2:Array<Int> = [0, 1, 2, 2, 3, 0];
var v3:Array<Float> = [0, 0, 1, 0, 1, 1, 0, 1];
spr2.graphics.drawTriangles(ofArray(v1), ofArray(v2), ofArray(v3));
spr2.graphics.endFill();
spr2.x = 500;
spr2.y = 600;
spr2.mouseChildren = false;
spr2.mouseEnabled = false;
This does not render any graphics on C++. Is it not possible to do this on C++?