Recently, I am updating my openfl project to 4.x. But rendered graphic is smaller than before on iPhone 6 Plus and stays in the lower-left corner of the screen. I tried the PiratePig from the openfl-samples and got the same result.
But there is no problem when the games were running on iOS simulators.
After adding <window allow-high-dpi="false" /> to the project.xml, the scale is correct now.
But the graphics quality of images and texts decreases a lot.
It is worth mentioning that the touch position is also incorrect for allow-high-dpi=“true”. It feels like the interactive elements are still in their original positions and only drawn on wrong positions and scales.