Hello again!
I have a scene with a global TOUCH_BEGIN event and a Sprite with its own TOUCH_BEGIN event. When a TOUCH_BEGIN event happens outside the area of the sprite everything works fine and the global TOUCH_BEGIN function is called. However when a TOUCH_BEGIN event happens inside the area of the sprite, then I get some issues because both TOUCH_BEGIN functions are called. Is there a solution about separating these events, because when the sprite is touched I only want the sprite TOUCH_BEGIN function to be called and not the global TOUCH_BEGIN event function.