first time trying to compile for linux, and i’m getting:
Segmentation fault
Yes, only that. i tried lime build, openfl test, openfl build, with -Ddebug and -Dlegacy (even if is legacy on the application.xml) and i could not get any extra output.
installed haxe from the deb package (3.2.1) and i have OpenFL 3.6.1 and Lime 2.9.1.
Any idea what i could do to have a more verbose output?
Initializing project...
Using project file: /home/shadowlap/ownCloud/games/hacknblocks/hacknblocks/application.xml
Reading HXCPP config: /home/shadowlap/.hxcpp_config.xml
Using target platform: LINUX
Running command: UPDATE
Segmentation fault
i suppose this is a problem in the lime installation itself? i already run openfl setup linux and has installed everything that was missing, with the same result at compiling.
tried lime 2.9.0 and openfl 3.6.0. didn’t work, same result
with lime 2.4.4 and openfl 3.1.0 the version i use when something goes wrong, i get:
Called from lime/utils/ByteArray.hx line 110
Called from lime/system/System.hx line 304
Called from lime/system/System.hx line 419
Uncaught exception - Segmentation fault
same as in this link:
btw, neko commands work, is 2.0. already run openfl setup linux too, all packages installed.
I am experiencing a similar problem presently. Trying to run neko versions will segfault, and trying to build html5 versions will segfault. This seems to be a lime issue.