There are already some posts here on the topic of rendering to texture, but I thought it would make sense to ask it again given rendering in OpenFL was refactored several times in the last years.
I use official HaxeFlixel & OpenFL 8.x on native hxcpp platforms (mostly, Windows), and I already figured out how to write shaders and how to pass textures as uniforms. Now I would also like to render some HaxeFlixel sprites to texture to then use it as an input in some shader.
Any pointers on how this could be achieved on latest OpenFL?
Please note that I probably don’t want to “cacheAsBitmap” anything (not sure) because I need to update the target texture every frame. Besides, I saw some pointers to Flash APIs like Away3D, Stage3D, etc, but those are confusing for me as I never ever programmed anything Flash in days before OpenFL - are they useful at all with native platforms and HaxeFlixel?