Is it possible to render Starling stage above openfl stage?
__onLimeRender
in openfl.display.Stage
does the Stage3D render before calling __renderer.render()
but you could try reversing them
…I wonder though if there’s another way to accomplish what you want?
I want this, because if Away3D or Starling rendering can be topped, that’s a great thing.
But this may have new problems, and the more ideal state is:
- openfl layer
- startling or away3d layer
- openfl layer
I want to try to play spine or dragonbones animations on the top of openfl stage, because openfl tilemaps doesn’t support color transform
https://github.com/rainyt/openfl-spine/issues/14
Tilemaps do support colortransform
Tiles have a colorTransform property and the tilemap itself has it under transform.colorTransform
Yeah I think its only blend mode it doesn’t support?
Tiles support (extremely limited) blend modes.
I think ADD or MULTIPLY are working. (It is one of those since I use tilemaps to render particle systems and the blending of particles for fire effects work)