I have a project, that I want to use Haxe for and if possible OpenFl on top but first I need to understand the relation between OpenFl and OpenGL ES when targeting mobile platforms, specifically:
When targeting mobile platforms, how do I ensure that all graphics rendering happens via OpenGL ES? Do I need to go though specific parts of the API, like openfl.display.Context3D or is the basic Flash-API fully suited for hardware acceleration?
In case that it helps to know what I’m up to: What I need to do, is to constantly re-define 2D-polygons (60x/sec) and be as flexible as possible when it comes to ‘filling’ those polygonal areas on screen, for example by simply texturizing them or displaying animated content or video within those polygonal areas and so on. However, I’d like to avoid having to write my own shaders, if possible.
Would OpenFl even be the right tool to do that? If so, could you point me into the right direction?
Thanks a lot in advance.