Redirect stderr/stdout from Neko console to file

How may one redirect the stderr or stdout from the neko console?

I tried this:

start RPGTutorial.exe > output.log 2>&1

But that just seemed to create an empty file, even when I encounter a runtime error. Is there a better way to do this?

Does this work on the C++ builds?

I built on Windows target, and for some reason my code suddenly works, so that’s out of the window.

So that narrows my issue down to that fact that my code is specifically a neko problem.

This is a problem I solved on HXCPP before:

So we probably need something similar in Neko. Perhaps we should get Neko building on our build server, and look at making improvements to it ourselves. Nicolas is busy :slight_smile: