Hello OpenFL Community!
I haven’t used Haxe/OpenFL in a while. So for a new project, I got everything updated and now I have this weird lag issue I can’t get rid anymore.
Basically once a second (or so) the FPS goes down to <10, then back up to >100FPS for a frame (in that frame it creates 300+ Floats for some mouse events) and back to the normal framerate (whatever i defined).
This happens constantly and with the most basic applications. Opening a blank window/project is enough (for me) to trigger this behavour.
There are no issues with HTML5. But Neko and CPP act like that.
I’ve asked in 2 different Discords in the last days and did not get further than people speculating about garbage collection, which turned out to be likely false.
Any ideas what this could be? And even more how i could get rid of it?