Good afternoon, I am building my project for android and at the very beginning I am loading a zip archive with assets. In the project file, I marked this with the line:
<assets path="assets" rename="assets" embed="true" />
for a custom manifest I use the line:
and in the manifest I allow to read files:
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
I compile the project with one command:
lime test android
but after assembly downloading a zip file costs 0 percent… maybe someone has an idea - what am I doing wrong?