How could I profile the number of draw calls from within lime/openfl?
trace( openfl.display._internal.stats.Context3DStats.totalDrawCalls() );
does this only work for a specific renderer? It always traces 0 no matter what I’m displaying. edit I realized I needed to compile with -Dgl_stats
@tour1st is there an api to poll the gpu memory usage as well?
Sorry, I forgot to mention that you needed to compile with
gl_stats compiler flag
I don’t think there is any API to montor GPU memory usage, but that’d be nice to have !