Hello again have a problem with display children from swf asset.
I have a shape in movieclip filled with bitmap fill in Flash CS6, some shape fills shown fine, some have some issue can’t figure out
whats the porblem? am I doing wrong?
XML
<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="m2_port_HTML5" package="m2portHTML5" version="1.0.0" company="Real Estate" />
<app main="Main" file="m2portHTML5" path="bin" />
<window background="#FFFFFF" fps="60" />
<window width="960" height="740" unless="mobile" />
<window orientation="landscape" vsync="false" antialiasing="0" if="cpp" />
<source path="src" />
<haxelib name="openfl" />
<haxelib name="actuate" />
<library path="assets/ItemsLibrary.swf" preload="true" />
<library path="assets/complexLibrary.swf" preload="true" />
<library path="assets/buildingsLibrary.swf" preload="true" />
<icon path="assets/openfl.svg" />
<assets path="assets/img" rename="img" />
</project>
OpenFL
package building;
import openfl.Assets;
import openfl.display.DisplayObject;
import openfl.display.Sprite;
import openfl.events.Event;
class FloorSelect extends Sprite{
private var floorSelect:DisplayObject;
private var bg:DisplayObject;
public function new() {
super();
addEventListener(Event.ADDED_TO_STAGE, addedHandler);
}
private function addedHandler(e:Event):Void {
removeEventListener(Event.ADDED_TO_STAGE, addedHandler);
addEventListener(Event.REMOVED_FROM_STAGE, removedHandler);
bg = Assets.getMovieClip ("ItemsLibrary:dynamicClass.ComplexBg");
addChild(bg);
floorSelect = Assets.getMovieClip ("buildingsLibrary:dynamicClass.Build1");
addChild(floorSelect);
}
private function removedHandler(e:Event):Void {
removeEventListener(Event.REMOVED_FROM_STAGE, removedHandler);
}
}
Sorry, I am new and little bit spamming