After trying to set up Haxe/OpenFL on FlashDevelop/HaxeDevelop multiple times I keep getting the same problem. When I create a new OpenFL project under the project’s properties under SDKs it says (Expected 3.1.3) when I have Haxe version 3.2.1 installed. I can fix this by removing the SDK and re-adding it for a project, but I’m not sure why it happens. If I switch to Haxe 3.1.3 and create a project it can’t even run, something to do with “ByteArraydata should be ByteArray”. So it seems 3.2.1. is the way to go.
And it works. On Neko it runs very quickly, but if I try to run on something like Windows it takes an extremely long time (probably around 5-10 minutes) including a lot of .cpp files. The next time I run it it’s faster. I don’t know if this is an issue or just how Haxe works. For every new project running the first time on Windows takes this long. Html and Flash seem fine, though, just like Neko.
So are these expected to happen, are either of them problems?