Is there way to implement PlayerIO in Openfl project?
Their SDK is composed of a swc, so it’s possible to use it on the flash target.
<haxeflag name="-swf-lib" value="the.swc" if="flash" />.
They seem to have a version for android and ios, but that most likely would require writing an extension.
But for desktop they use a .net dll and openfl do not use a .net language,
maybe not impossible impossible but currently you can’t.
Yes. But I want to write code ones and not for each target
If you wrote a Player.IO library for openfl you then could write code once in your game and use it for each target.
But you need to write that library, otherwise it’s not possible.
thank you, captain