For “pixel perfect” I would rather use the bitmap/bitmapdata combo “openfl.display.BitmapData - OpenFL API Reference”
“openfl.display.BitmapData - OpenFL API Reference”
“openfl.display.BitmapData - OpenFL API Reference”
“openfl.display.BitmapData - OpenFL API Reference”
“openfl.display.BitmapData - OpenFL API Reference”
Alternatively, I guess you can eventually hack your way with “openfl.display.Graphics - OpenFL API Reference” if it’s only one line… But well, yeah, that’s what it is… Hackish.
Dec '23
1 year later
Wanted to bump this and see if there is any actual solution for this now since I originally ran into this issue. I found a “workaround” for this previous problem but would love to have a proper solution now. Tried various tips from all the posts and code examples but still can’t make it work. Anything besides just drawing pixels directly myself to a bitmap data?
Eh… I guess to this day it’s still BitmapData or btfo…