Finally I have first stable version of my game. Is a Black Jack game compiled in HTML5. I made all the tests on chrome ( with mobile simulation , and low speed network ) and everything goes fine on PC. However when I try to run it on my phone (Samsung S5), there is a lag that makes the game impossible to play.
The bottleneck seems to be when I exchange information with server. Information sent and received is really small (let’s say at max1Kb each packet JSON encoded )
Any clues, ideas or any good tool to directly debug on the phone and finding out what’s going on?
if anyone wants to test it you can check a demo here
best regards and thanks once again.