Penrose - a non-linear narrative by doublespeak games

Definitely more of a novella than a traditional game. My design philosophy very much leans on learning through doing, and tutorials/instructions remove a big part of the fun of a new game for me. I totally get that not everyone shares my tastes.

The “right” way to interact with this is to read the story, fiddle with stuff, and watch what happens. Patterns will emerge, I promise.

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