Hi!
Was my first Ludum Dare / Game Jam experience was fun, though pretty challenging, trying to get something together in 48-72 hours.
Used Blender(graphics), Flash(animation+graphics), Ignite(music) and of course Haxe/OpenFL.
Theme: One Room
Hi!
Was my first Ludum Dare / Game Jam experience was fun, though pretty challenging, trying to get something together in 48-72 hours.
Used Blender(graphics), Flash(animation+graphics), Ignite(music) and of course Haxe/OpenFL.
Theme: One Room
This was my first Ludum Dare too! It really feels great!
I also used HaXe/OpenFL for programming, but I used opengameart.org to get game assets.
I’m going to check out and rate your game!
My game is here, I would appreciate if rate and give me feedback: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=88501
Thanks!
What made you decide to use both blender and flash to do the graphics?
@gcardozo Nice to see another Jammer Rated your game!
@Tej Blender is fast and familiar tool to get room to match my liking (perspective, colors, lighting etc.) without too much of a hassle, and Flash is also familiar, decent 2D animation tool from which it is quite easy to get animations to your game quickly
(Sorry for slow reply)
You use Haxe which outputs to everything, and yet you only make a Windows build?
Simply put time was limited and I started to run out of time, so I went with what is familiar. Was thinking of html5 but when I tried to release to it gotoAndStop didn’t work at all with .swf assets I used (on html5). It was pretty much broken.
I guess I still could add linux & mac. I have to check Ludum Dare rules for adding platforms post event, but… would anyone even care and rat me out even if it was against the rules? still could upload them to itch.io I guess…