Just looking at http://www.openfl.org/learn/haxelib/tutorials/using-swf-assets/
I attempt to do “Assets.loadLibrary” with the function as the second argument, but it appears that loadLibrary just takes a single argument now.
Just looking at http://www.openfl.org/learn/haxelib/tutorials/using-swf-assets/
I attempt to do “Assets.loadLibrary” with the function as the second argument, but it appears that loadLibrary just takes a single argument now.
Thanks, yeah, it’s a Lime Future now, so .onComplete
, .onProgress
, .onError
EDIT: Should be updated. Our docs have an “Edit Document” link at the top, so it should be possible to send pull requests in the future, too
Will do, when I stop feeling like such a newbie!