Hello Guys. After a long time I’m starting a new project using openFL. It is a collection of mini games. Now I remember I read a while ago that I can organize the code in a way that I can create some “base units” (shared by all games) and then code the implementation of each game separatedly. But I can’t find any related post on how to do it. If anyone can point me where to start reading about that. I would really appreciate.
That might not be the help you need, but I’d say just do it. Do a first game, then another, and then you’ll have a good feeling of what you can reuse and where.
By planning too far ahead you risk not actually making the games.
Thanks a lot for your advice, I really appreciate them and I agree 100% with you. However this is a project to recode an old set of games already developed in Macromedia Director ( Shockwave, the predecessor of flash!). For that I am 100 % sure on what I need to reuse and where.
When there are many mini-games, I tend to organise everything using a base-project-xml and a separate mini-game-project-xml and then a separate common-asset-project-xml. Something like this: