Opengl android target DEPTH_TEST not enable

i use code GL.enable(GL.DEPTH_TEST)
html5 neko windows target is ok
android target not ok

In project.xml:

<window depth-buffer="true" />

thank you very mush player_03
it work
why depth_test not A default setting?

OpenFL’s renderer uses OpenGL without the depth buffer, so I assume they keep it disabled to save memory.

Use of the depth buffer can also interfere with alpha blending. This may be another reason it’s disabled by default.