OpenFL Starling Android Performance Issue

I wrote a benchmark.
There are 1000 animated characters on the benchmark.

Benchmark Results:

C++ (Android Native): 10 fps
JavaScript (Android Chrome Browser): 40 fps

i tried allow-high-dpi set to false but there is no change in performance.

How to fix frame rate issue?

What renderer do you use? Sprite ? Bitmap with blitting ? Tilemap ? GL ?

EDIT: ah didn’t see Starling in the title…

Have you tried the BunnyMark OpenFL demo? Have you compared with the Starling demo’s benchmark results?