you dont need to use xcode with haxe/openfl.
you only need the command line tools from xcode, not to use xcode itself. reason why is because of developing for mac/ios. use sublime text, atom editor or something else to code, not xcode. xcode does not haxe built in nor do i think you can put it in easily.
actually in essense you dont even need xcode installed, you do just need the command line. but the easiest way is to have xcode installed
what i would suggest is you should open xcode, go to downloads within preferences, and install command line from that. once done you can close xcode. then you really just need to have haxe installed, which is super easy.
EDIT
in some way it is good to have xcode still. because exported applications for iOS are good in xcode for doing final wrap-ups, same with mac applications
happens every time you run openfl setup mac even if you already installed XCode before. You can just say no and you will be able to work with openfl without any trouble.
It works now. Have an packaged app working.
I have another question about how to make exe and apps for windows and mac without dependencies on haxe install. But I’m posting that now on a new thread.
packaged applications wouldnt need a seperate haxe install for people to play with. as long as its a .exe .app etc, then thats just an application like any other