Hey! I’m trying to see how to build an app that scales well between mobile and desktop.
I have yet to see a single sample from the OpenFL samples that actually shows how to achieve this with non-vector assets.
I tried compiling all of the “Open Samples” (https://github.com/openfl/openfl-samples) for Flash and Neko, but none of them scaled in any way when resized.
The key feature of OpenFL that people are hoping to see is cross platform support. Write once, Run anywhere. And the samples should have a clear example of how to do this, but I haven’t been able to find it.
Can someone point me to a sample that shows how to do this for non vector assets?
Thanks,
Brad
PS: For example, I’ve been trying to use StablexUI on an itouch 5. It compiles and runs on it fine, but is scaled too small. The lib itself doesn’t support DPI based scaling, but a StablexUI widget could be added as a child to a Sprite that did scale correctly. Any input on any of the above would be greatly appreciated…