Openfl objects and flash objects in the same project

I have seen some sample projects using both . why is this ? its confusing to me why flash things can be used in openfl.
found this:

how to delete my post ?

I can delete your post if you want, but I think it may still be helpful for others who are curious about the same question :slight_smile:

import flash.display.Sprite; works the same as import openfl.display.Sprite, but some types (such as openfl.Vector) do work a bit different than the import flash counterpart.

We support both, because it doesn’t seem important to break working code, but import openfl.* is best if it really doesn’t matter