this is something strange that i have ran into. but when making a simple menu class which holds fonts, would also be for the menu itself - have found its boots up the game slowly when fonts get to a certain size.
i thought this may have been something such as the type of font. i was using OTF, then changed to TTF, but its the same. know it would be the same, but had to check
but say if i give the size value of a font say 100, it is very slow to start up from if it was set to 30. im quite suprised, since its just font loading and not loads of images.
I think we should set a threshold where fonts of a certain (large) size are renderered on the fly, and smaller ones are rendered to a tilesheet and cached. Caching is not as good for big glyphs I think
aye it would be good to see some improvement. because there is a huge difference in it taking about 1 second for 30 size to a over 4 seconds for a 100 size text with a loaded font.
luckily im not shipping anything, but would be great to look at it further for better rendering times