Hi, until now I’ve been using OpenFl for testing purposes, but now I’m starting a major project on it and want to check some workflow issues before it. I decided to use FlashDevelop on a Windows environment, so I installed OpenFl the usual way (“haxelib install openfl” and so on). I tested it on the IDE and everything seems to be fine for the Flash, HTML5 and Windows targets. Now I want to fine tune some issues:
For the Flash target I want to create swc files (to use with Apache Flex for AIR deployment on mobile - video is a big issue for me, and for now I’ll need to keep using AIR). I made it on the past with some tweaking on haxe files, but is it possible to set FlashDevelop to export it directly?
For the HTML5 target, I believe we can go with the standard canvas or webgl, right? How can I setup my FlashDevelop project for it?
I know that some people are currently exporting content made with OpenFl to fit the asm.js spect. I believe this is done from the generated C++ code, right? How can this be done? Will this also fit the WebAssembly specs?
Well, thank you for your time