Openfl beta 3 rotation bug on Cpp targets

(Sorry if this is the wrong place to put this)

There seems to be a bug when rotating objects in the new Openfl beta on Cpp targets.

Example code:

	var cont:Sprite = new Sprite (); (0xff); (0, 0, 50, 50); ();
	addChild (cont);
	cont.x = cont.y = 200;
	cont.rotation = 40;


The object disappears entirely if rotation is set to 45 degrees or above.

It works fine on flash/html5.

Looks like my bug on 3.0.0-beta:

Sorry, my bad, I screwed up the matrix calculations it should be fixed on git