Hey, everyone!
Grab the newest patch releases for both OpenFL and Lime from Haxelib to get the latest bug fixes.
Changelog
OpenFL
- Disabled
useWeakReference
support foraddEventListener()
on cpp target due to incompatibilities (but it is still enabled on html5 target) - Fixed possibility of setting
scrollH
andscrollV
outside of allowed range - Fixed vector graphics rendering incorrectly when
scale9Grid
is set, and addedopenfl_force_gl_cacheasbitmap_for_scale9grid
define to re-enable the old behavior - Fixed socket connect timeout being ignored in some situations
- Fixed
DeviceRotation
andGeolocation
classes not found when targeting AIR - Fixed crash when using compressed texture with
Tilemap
- Fixed crash when highlighting text with ligatures
- Fixed exception on URL encoding when non-string value passed to
URLVariables
- Fixed missing separator between directory and file in result of
File.getDirectoryListingAsync()
- Fixed certain classes being exposed to flash target, when they should be available in the air target only
- Fixed
--macro include("openfl")
when targeting flash or air - Fixed compilation of
FileReference
on non-sys desktop targets - Fixed
ByteArray
incompatibility withhaxe.io.Bytes
Lime
- Fixed error handling when failing to get joystick information in html5.
- Fixed error handling when creating
openfl
alias on Linux. - Fixed error handling when getting information about Haxelibs.
- Fixed error when loading fonts in HL.
- Fixed error when loading grouped music/sound assets.
- Fixed errors when building on Apple Silicon without Rosetta.
- Fixed assets not being loaded when using nested asset tags (e.g.,
<assets path="assets"> <image path="MyImage.png" /> </assets>
). - Fixed VC runtime potentially not being bundled into HL apps built on Windows.
- Fixed error in
AssetsMacro
when building with Haxe 4.3.4 or newer. - Fixed crash on iOS during network operations.
- Updated howler.js to 2.2.3.
- Removed ARMv7 architecture from Android default architectures.
- Removed deprecated ARMv7 architecture from iOS default architectures.