Hey, everyone!
Grab the newest patch releases for both OpenFL and Lime from Haxelib to get the latest bug fixes.
Changelog
OpenFL
- Fixed playback of very long sounds by changing arithmetic to avoid integer overflow
- Fixed exception when calling
draw()onBitmapDatawhenreadableisfalse - Fixed
Soundnot playing when callingplay()immediately afterload(), but beforeEvent.COMPLETE - Fixed
Soundincorrectly throwing exception about validSampleDataEventrange when listener generates zero samples - Fixed
Soundincorrectly throwing exception about validSampleDataEventrange whenplay()is called betweenload()andEvent.COMPLETE - Fixed
Soundincorrectly continuing to dispatchSampleDataEvent.SAMPLE_DATAafter a previous dispatch generated zero samples - Fixed
SoundChannelignoringstop()when generating audio withSampleDataEvent.SAMPLE_DATA - Fixed
SoundChannelfailing to dispatchEvent.SOUND_COMPLETEwhenSampleDataEvent.SAMPLE_DATAlistener generates zero samples or is stopped - Fixed
FileReferenceListnot dispatchingEvent.CANCELwhen zero files are selected on html5 target, to better matchFileReference - Improved error message when calling
Sound.fromFile()when file cannot be loaded
Lime
- Fixed subset of characters escaped in file paths to fix Android builds on Windows.
- Fixed playback of very long sounds by changing arithmetic to avoid integer overflow.
