We have two new releases for you! We’re still hard at work on renderer improvements and collaborating to integrate pull requests and necessary patches.
Thank you SO MUCH to our supporters and to every contributor! Let’s keep pushing ahead to OpenFL 9 
OpenFL
8.9.2 (08/20/2019)
- Updated to Lime 7.6.*
- Improved
GlowFilterwith hardware shaders for inner and knockout glow - Improved the memory used when using hardware filters
- Improved support for margins,
indent, andblockIndentinTextField - Improved AGAL item count in converted shaders
- Improved the performance of
TextFieldwhen translating position - Improved
BitmapData.fromTextureto supportTextureandRectangleTexture - Improved the performance of
Tilemapwith multiple child containers - Improved the hardware implementation of
DropShadowFilter - Improved performance of
bitmapData.copyPixelson HTML5 usingalphaBitmapData - Improved rendering when using HTML5 -Ddom
- Fixed
scrollRectrendering behavior - Fixed a possible runtime error when using
VideoTexture - Fixed parsing issues when using
textField.htmlText - Fixed issues when selecting multiple lines of text in a
TextField - Fixed text styles following new-line breaks
- Fixed a parsing issue for AGAL conversion when referencing an indirect register
- Fixed dispatching of roll out and touch out events in some cases
- Fixed the behavior of alpha PNG and 8-bit lossless exports from SWF files
- Fixed culling when using
graphics.drawTriangles - Fixed issues where
Loaderdid not fully unload previously loaded content - Fixed
Loaderto properly disallow access toDisplayObjectContainerAPIs - Fixed multiple cases in
SimpleButtonwhere state was not changed properly
Lime
7.6.0 (08/20/2019)
- Updated support for Haxe 4 dev versions
- Updated SDL to 2.10
- Updated the default Android target API to 28 (per Google guidelines)
- Updated HashLink support to 1.10 (requires Haxe 4 RC3 or greater)
- Added official support for Android ARM64 architecture
- Added ARM64 as a default architecture in Android builds
- Added
lime.utils.AssetBundlefor standard compressed libraries - Added support for pure JSON-based asset manifest data
- Added AMD support to generated JavaScript output
- Added
removetolime.utils.ObjectPool - Added initial support for
window.onMoveon the AIR target - Improved the performance of
Image.loadFromByteson HTML5 - Improved
DataPointerto be a more reliable implementation in JavaScript - Improved support for pre-generated asset libraries
- Improved the same origin check for
HTTPRequestdata-based URIs - Improved the native main loop behavior on the Android target
- Fixed a compile error when using
flash.system.SystemIdleMode - Fixed issues with WebGL on the HTML5 target caused by
DataPointer - Fixed an issue where antialiasing was always enabled on HTML5
- Fixed the behavior of
image.copyPixelsin a few cases - Fixed minor issues when using the
-npmHTML5 template


