We have two new releases for you! We’re still hard at work on renderer improvements and collaborating to integrate pull requests and necessary patches.
Thank you SO MUCH to our supporters and to every contributor! Let’s keep pushing ahead to OpenFL 9
OpenFL
8.9.2 (08/20/2019)
- Updated to Lime 7.6.*
- Improved
GlowFilter
with hardware shaders for inner and knockout glow - Improved the memory used when using hardware filters
- Improved support for margins,
indent
, andblockIndent
inTextField
- Improved AGAL item count in converted shaders
- Improved the performance of
TextField
when translating position - Improved
BitmapData.fromTexture
to supportTexture
andRectangleTexture
- Improved the performance of
Tilemap
with multiple child containers - Improved the hardware implementation of
DropShadowFilter
- Improved performance of
bitmapData.copyPixels
on HTML5 usingalphaBitmapData
- Improved rendering when using HTML5 -Ddom
- Fixed
scrollRect
rendering behavior - Fixed a possible runtime error when using
VideoTexture
- Fixed parsing issues when using
textField.htmlText
- Fixed issues when selecting multiple lines of text in a
TextField
- Fixed text styles following new-line breaks
- Fixed a parsing issue for AGAL conversion when referencing an indirect register
- Fixed dispatching of roll out and touch out events in some cases
- Fixed the behavior of alpha PNG and 8-bit lossless exports from SWF files
- Fixed culling when using
graphics.drawTriangles
- Fixed issues where
Loader
did not fully unload previously loaded content - Fixed
Loader
to properly disallow access toDisplayObjectContainer
APIs - Fixed multiple cases in
SimpleButton
where state was not changed properly
Lime
7.6.0 (08/20/2019)
- Updated support for Haxe 4 dev versions
- Updated SDL to 2.10
- Updated the default Android target API to 28 (per Google guidelines)
- Updated HashLink support to 1.10 (requires Haxe 4 RC3 or greater)
- Added official support for Android ARM64 architecture
- Added ARM64 as a default architecture in Android builds
- Added
lime.utils.AssetBundle
for standard compressed libraries - Added support for pure JSON-based asset manifest data
- Added AMD support to generated JavaScript output
- Added
remove
tolime.utils.ObjectPool
- Added initial support for
window.onMove
on the AIR target - Improved the performance of
Image.loadFromBytes
on HTML5 - Improved
DataPointer
to be a more reliable implementation in JavaScript - Improved support for pre-generated asset libraries
- Improved the same origin check for
HTTPRequest
data-based URIs - Improved the native main loop behavior on the Android target
- Fixed a compile error when using
flash.system.SystemIdleMode
- Fixed issues with WebGL on the HTML5 target caused by
DataPointer
- Fixed an issue where antialiasing was always enabled on HTML5
- Fixed the behavior of
image.copyPixels
in a few cases - Fixed minor issues when using the
-npm
HTML5 template