From what I understand and from last time I tried openfl, OpenAL on Android was statically linked (and bundled) with the main .so binary of an OpenFL app.
This is AFAIK making every closed-source game/app using OpenFL violating the LGPL license of OpenAL-soft. In order to be as compliant as possible with the license on Android, OpenAL on android should be a separated libopenal.so that gets linked dynamically in the final APK. That option is not perfect but is already better than linking statically as it would allow an Android user who rooted is phone to replace libopenal.so with another one and thus make the app kind of compliant with OpenAL soft LGPL license.
I am interested to know if this issue has been addressed in latest versions of OpenFL/Lime or not, or is this considered a non-issue?