When I tried to compile my project on mac OS X VirtualBox, it crashes, giving me a openGl error.
So I tried the starling Demo again and the same thing happens.
I use the latest Lime and Openfl dev build from github and I did rebuild Lime.
This is not happening on windows, could it be the VM ?
Here is the error :
Starling.hx:461: [Starling] Initialization complete.
Starling.hx:462: [Starling] Display Driver: OpenGL Vendor=Apple Inc. Version=2.1 APPLE-11.0.7 Renderer=Apple Software Renderer GLSL=
Called from ApplicationMain::main ApplicationMain.hx line 79
Called from ApplicationMain::create ApplicationMain.hx line 111
Called from *::_Function_1_1 haxe/Timer.hx line 244
Called from starling.core.Starling::initialize starling/core/Starling.hx line 451
Called from starling.events.TouchProcessor::set_simulateMultitouch starling/events/TouchProcessor.hx line 374
Called from starling.events.TouchMarker::new starling/events/TouchMarker.hx line 32
Called from starling.events.TouchMarker::createTexture starling/events/TouchMarker.hx line 93
Called from starling.textures.Texture::fromBitmapData starling/textures/Texture.hx line 264
Called from starling.textures.Texture::empty starling/textures/Texture.hx line 470
Error : Error calling openGL api. Error: GL_INVALID_ENUM
And haxelib list
actuate: [1.8.7]
box2d: [1.2.3]
crashdumper: git [dev:/usr/local/lib/haxe/lib/crashdumper/git]
extension-steamworks: git [dev:/usr/local/lib/haxe/lib/extension-steamworks/git]
format: [3.3.0]
hxcpp: [3.4.64]
hxtelemetry: [0.3.5]
layout: [1.2.1]
lime-samples: [4.0.1]
lime: 4.1.0 git [dev:/usr/local/lib/haxe/lib/lime/git]
mime: [0.0.1]
nape: [2.0.20]
openfl-samples: [4.9.0]
openfl-xinput: git [dev:/usr/local/lib/haxe/lib/openfl-xinput/git]
openfl: 5.0.0 git [dev:/usr/local/lib/haxe/lib/openfl/git]
starling: [1.8.10]
swf: [2.3.1]
zame-particles: [1.0.3]
Thanks for your help.