I’m currently creating a game which heavily relies upon swf animations.
Everything works great on flash and android (I haven’t tested ios yet) but when targeting neko all I get is first frame of movieclip. I know targets like html5 don’t support timeline animations but I thought that neko works pretty much the same way as cpp targets.
So is there any way to enable full timeline animations on neko? I always used neko for debugging purposes since compilation time is so fast