On android i get this warning right at the game start:
(Also with BunnyMark/DisplayingABitmap).
W art : Native thread exiting without having called DetachCurrentThread (maybe its going to use a pthread_key_create destructor?): Thread[15,tid=12089,Native,Thread*=0x489a6e00,peer=0x12cc40a0,"Thread-3084"]
And i wonder if that might be related to those random crashes i encounter with my apps.
Is there a “trick”/ easy way, to figure out what causes this?
Is there some specific code i could search for?