On android i get this warning right at the game start:
(Also with BunnyMark/DisplayingABitmap).
W art : Native thread exiting without having called DetachCurrentThread (maybe its going to use a pthread_key_create destructor?): Thread[15,tid=12089,Native,Thread*=0x489a6e00,peer=0x12cc40a0,"Thread-3084"]
And i wonder if that might be related to those random crashes i encounter with my apps.
Is there a “trick”/ easy way, to figure out what causes this?
Is there some specific code i could search for?
The crashes happend right after starting the game, but before entering the “main” function.
But it only happend every 10th to 20th gamestart, and i had a hard time to pinpoint it more precise.
When they happened it was right before/instead of the “exiting without DetachCurrentThread”-message and i thought that might be related.
Anyhow, now that i changed to openfl 6.1.0/lime 5.5.0 and ndk r15c they seem to be gone!