Does anyone know if Haxe supports multitouch on the Steamdeck for cpp targets? Asking before I spend however much time putting together a test.
In theory the Steamdeck supports 10 simultaneous touches. However I have an AIR app that with multitouch support that fails on the Steamdeck (Multitouch.supportsTouchEvents
returns false
). Unity apparently has issues as well. Wondering if Haxe happens to work correctly.
Thanks!
Update: Happily, it does support multitouch on a Steamdeck through a windows cpp target. (But not through AIR.)
The only odd bit is Multitouch.maxTouchPoints
returns 2, but the actual number of supported touches seems to be at least 3. However, in my test once I get to 4 or 5 touches it begins unpredictably ending earlier touches—I can’t discern a hard limit, if any. But I’m not expecting the user to use more than two fingers anyway.